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Dawn of War v1.4 No-DVD/UnProtected EXE.Dawn of War - GOTY Edition v1.40 No-CD/Fixed EXE.Dawn of War - GOTY Edition v1.51 No-CD/Fixed EXE.Warhammer 40000: Dawn of War Game Updates.: SecuROM v5 + Custom Code + Serial (v1.50+: Serial Only!) That's a little thing I've always wanted to achieve there: Securing the system without having to kill off allies just because the campaign designers couldn't figure out a way to have the campaign adapt to faction selection.Game or Patch Questions? Visit FileForums Just finished the campaign with the Imperial Guard and removed all but Imperial presence from the system: Space Marines and Sisters of Battle left unharmed (except for skirmishes because they tried to attack my territory, which was unavoidable). I don't know if it's a specific damage type or scripting mechanic that makes these units & structures vulnerable vs that single option while they're immune against everything else. Well at least they can be damaged by the Imperial's orbital cannon (usable via Nuclear Weapon Center).Īnother bug of that mission is that any shielded Eldar vehicle is also damage immune. There are structures at the initial landing spot which can't be damaged. I extensively searched on the internet for an information on this and this was missing. destroy all 4 of the Necron Monoliths (that's the win condition of the map) When fighting the Necrons in their stronghold mission there's usually an error that pauses the game (which can be unpaused again) and that causes the win condition to never trigger - the map objectives may have been completed but the mission never ends. This is only relevant to players that play with the Ultimate Apocalypse mod for Soulstorm:
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